TV Series
UNTITLED DOCUDRAMA - Special Skills for Motion Capture
Details
Episode:
1 - 8
Union:
Non union
Area of media:
TV Series
Network:
Paid?:
Yes
Rates:
Non-Union — flat day rate, full buyout (limited to this production only). • Special Skills BG / MoCap: $600/day · 1 scan day + up to 3 performance days · including limited buyout One payment includes a limited buyout that covers all use of the scanned likeness and motion-captured performance, in this production only, across pre-production, on set, VFX, final delivery and promotional materials.
Deadline:
May 15, 2026
Auditions:
Casting from submission materials. Callbacks TBD.
Callbacks:
TBD
Shooting starts:
June 8, 2026 Episode 1
Shooting finishes:
Aug 28, 2026 to Episode 8
Shooting locations:
Regina SK
Cities for response:
Regina, Saskatoon
Comments
What we want to see in your submission video:
Clean, well-lit footage that lets us see your full body, your timing, and your control. Rehearsal footage, training footage, sizzle reels, prior production footage, or a freshly filmed clip are all welcome. If you have multiple skills, show us each one — even briefly. State your name and the skill being demonstrated either on-camera or in the submission email.

**We encourage performers of all backgrounds to submit. Indigenous performers, performers from underrepresented communities, and performers with strong physical credentials and on-camera presence are particularly encouraged to apply.

We welcome submissions from all special-skills performers — riders, HEMA (Historical European Martial Arts) practitioners, stunt performers, fight choreographers and assistants, period dancers, martial artists, archers and horse archers, polearm specialists, and physical theatre performers — across every tradition and discipline. Performers in this pool will be considered for all relevant episodes; engagement is series-wide, and may not be episode-specific.
Storyline
This Untitled project is a landmark documentary series with dramatic re-enactments bringing history's most formidable, complex, and ruthless figures back to life through real human performance combined with AI-assisted digital double technology. Across 8 × 60 mins. episodes, the series blends rigorous historical documentary with ~25 minutes of dramatic recreation per episode — built on the foundation of authentic human movement.

Sequences You'll Be Working On — Three Sample Episodes
The series spans 8 episodes across the medieval world. The three below illustrate the range of physical work — combat styles, weapons, riding cultures, and ceremonial registers shift episode to episode. We welcome submissions from special-skills performers across every tradition.
Episode 1 — William the Conqueror (1066). Stamford Bridge, the Channel crossing, and the Battle of Hastings. Anglo-Saxon and Norman infantry combat, axe-and-shield work, mounted lance charges, large-formation set-piece battle.
Episode 2 — Vlad the Impaler (c. 1442–1476). The Ottoman court, the Night Attack at Târgovi?te (1462), light-cavalry skirmish against Ottoman sipahi, and sensitively staged executions. Horse archery, sabre and scimitar work, Ottoman and Carpathian period movement, night-fight choreography.
Episode 3 — Isabella the She-Wolf (c. 1308–1330). Bannockburn (1314), tournament jousting, Mortimer's escape from the Tower (1323), Isabella's invasion and landing at the Orwell (1326), the Nottingham coup (1330). Mounted combat, pike and polearm work, English and French court ceremonial, stunt work.

Our Approach · Your Protection
How it works. All roles are non-speaking. We're casting for physical capability, control, and authenticity of movement. Real performers do the work on set; AI completes each figure's final historical look (costume, armour, environment, weathering). Human performance stays the foundation.
Your .DAVE Actor Authorisation file. Every selected performer receives a personalised, encrypted .DAVE file — agreement, proof of work, and protection in one. It strictly limits use of your likeness and captured performance to this production only: no other productions, no external sharing, no AI training. Every use is logged and traceable back to your direct authorization. Same framework used by major studios for high-end VFX.

Process:
(1) Scan & Authorize
(2) Perform on set
(3) Performance mapped to digital doubles
(4) Studio Approval

Roles
Role typeRoleGender & Age range
OtherSPECIAL SKILLS / MOTION CAPTUREAll 18 - 80 Years old
Description
SPECIALIST PHYSICAL SKILLS REQUIRED: STAGE COMBAT, HEMA (HISTORICAL EUROPEAN MARTIAL ARTS), SHIELD-AND-AXE WORK, MOUNTED COMBAT / HORSEBACK RIDING, PERIOD MOVEMENT, STUNT PERFORMANCE, OR MARTIAL ARTS. LIST ALL SKILLS AND CREDENTIALS CLEARLY IN YOUR SUBMISSION. ENGAGED ACROSS THE FULL SERIES — NOT EPISODE-SPECIFIC. APPROX. 20 PERFORMERS SERIES-WIDE.

Provides the underlying movement library for all action, combat, and physical performance sequences across the series. NON-CHARACTER role: not cast as named figures; provides authentic human movement that is mapped onto digital doubles of soldiers, knights, retainers, raiders, court figures, and battlefield combatants throughout the series.

Strong physical control, spatial awareness, and motion-capture responsiveness essential. The role is the engine room of the show's action — your work is what makes every battle, duel, and ride feel real. We are building a small, deep pool of skilled performers who can be deployed across multiple episodes as the historical subjects, geographies, and combat styles change.

Performers may be asked to take direction from a stunt coordinator, fight director, riding master, or movement director depending on sequence. Period costume fittings and weapon/equipment familiarisation will be provided in advance of performance days.